Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4p4
Issue ID
794221
Regression
No
WebGL audio RAM usage is higher than in native JS
To reproduce:
1. Build project (WebGLAudioTest.zip)
2. Run Build on Firefox
3. Open about:memory in new tab
4. Play sound in WebGL build
5. Click measure in about:memory tab
6. Notice that webaudio is using 332.24 MB (46.25%) in WebGL build (webaudio is using 166.13 MB (79.45%) in native js)
Reproducible: 5.4.0b18, 5.3.4p6, 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment