Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4p4
Issue ID
794221
Regression
No
WebGL audio RAM usage is higher than in native JS
To reproduce:
1. Build project (WebGLAudioTest.zip)
2. Run Build on Firefox
3. Open about:memory in new tab
4. Play sound in WebGL build
5. Click measure in about:memory tab
6. Notice that webaudio is using 332.24 MB (46.25%) in WebGL build (webaudio is using 166.13 MB (79.45%) in native js)
Reproducible: 5.4.0b18, 5.3.4p6, 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment