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0
votes
Not Reproducible

Black terrain patches in standalone builds

Progressive Lightmapper

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more

4
votes
Postponed

[AspectRatioFitter] Scene is marked dirty although no changes were made

UI

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more

0
votes
Fixed

[Particle System] Start Size resets to 1 if not specified in Emit Params

Shuriken

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May 02, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and its scene "test" 2. Select "Particle System" in the hierarchy and set its "Start Si... Read more

0
votes
Fixed

[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture

Profiling

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May 03, 2016

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Version/s: 5.4.0b16

Repro steps: 1) Open the project and Bug.scene 2) Open up the Profiler 3) Play the scene 4) Press the Destroy button in the Game Vie... Read more

3
votes
Fixed

[Local] ParticleSystem.Start doesn't start simulation in some camera loc...

Shuriken

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May 02, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more

0
votes
Won't Fix

[Handles] Transform handles are missing after exiting play mode

Scene/Game View

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it. Two child objects will be instantiated for cubes 4. ... Read more

2
votes
Fixed

Modifying Asset .meta files directly does not rebuild Library

Asset and Scene Management

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May 03, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open the attached project 2. Click the 'Wall' prefab 3. In the Inspector tab go down to Asset Labels 4. Add a... Read more

3
votes
Postponed

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

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Jan 28, 2016

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Version/s:

- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when ligh... Read more

0
votes
Fixed

[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...

Shuriken

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Enter play mode (make sure that scene view isn't... Read more

1
votes
Won't Fix

Floating window is not affected by monitor scale while context menu is

Window management

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May 01, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and set editor layout to default 2. Set scale of one of the monitor's to 150% (the scal... Read more

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