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[RectTransform] Undo breaks RectTransform anchoring
Steps to reproduce: 1. Open attached project. 2. Open TestScene. 3. Choose Canvas -> Slider -> Fill Area -> Fill in the hierarchy. ... Read more
[OSX] Color picker doesn't update in realtime
To reproduce: 1. Create a material 2. Use color picker to select albedo 3. Move picker around 4. Notice color isn't updated, if you ... Read more
[AssetBundles] Asset bundles don't contain Precomputed Realtime GI if Ba...
How to reproduce: 1. Open attached project 2. Open scene Loading.unity 3. Select BugReport/Build Bundles 4. Open scene Data/Scene.u... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps: 1. Open attached project "LinkXMLBadM" 2. Build scene "Test" for WebGL 3. The build will fail because of bad nam... Read more
Editor crash at websocket disconnect
Reproducible on 5.0, 5.1, 5.2; Repro steps: 1. open attached project "repro.zip"; 2. open "StartUpScene" scene; 3. play the scene. ... Read more
UI images with negative width or height produce artifacts
Steps to reproduce: 1. Open attached project 2. Untitled scene should be loaded automatically. If not, then load it manually 3. Not... Read more
System.Reflection.TargetInvocationException importing plugin
To reproduce: 1. Create new project 2. Import attached HoverVR-1.4.0.unitypackage package 3. Reimport all or reimport plugin folder... Read more
[IL2CPP] KeyValuePair throws NullReferenceException and crashes
1. Open attached project 2. Build to iOS with IL2CPP 3. NullReferenceException and crash will appear Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support