Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
Issue ID
765522
Regression
Yes
[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5
- In 4.6, Beast supported lightmapping of Skinned meshes.
- In Unity 5, Skinned meshes can be tagged for lightmapping but when lightmaps are baked for the scene, the Skinned mesh isn't included in the baking.
- The expected result would be a lightmapped skinned mesh, creating baked shadows on the other static objects which would maintain it's baked lighting as it moved.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
zackblack
Nov 09, 2020 22:16
This would boost the visual quality of my game to new heights. Where is the feature??
SHoe
Feb 07, 2018 16:44
Please bring back this feature!!!