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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

3

Found in

Issue ID

765522

Regression

Yes

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

-

- In 4.6, Beast supported lightmapping of Skinned meshes.

- In Unity 5, Skinned meshes can be tagged for lightmapping but when lightmaps are baked for the scene, the Skinned mesh isn't included in the baking.

- The expected result would be a lightmapped skinned mesh, creating baked shadows on the other static objects which would maintain it's baked lighting as it moved.

Comments (2)

  1. zackblack

    Nov 09, 2020 22:16

    This would boost the visual quality of my game to new heights. Where is the feature??

  2. SHoe

    Feb 07, 2018 16:44

    Please bring back this feature!!!

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