Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.3.4f1
Issue ID
793711
Regression
No
Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce:
1. Open the attached project
2. Click the 'Wall' prefab
3. In the Inspector tab go down to Asset Labels
4. Add a label 'Wall' to the prefab and Save project
5. Locate the prefab in your OS' File Explorer
6. Open the 'Wall.prefab.meta' file with a text editor
7. Remove the lines 'labels: - Wall ' and save
8. Check back in Unity Editor and notice that the prefab still has the label 'Wall'
Note: After restarting Unity, the label still persists, while the .meta file contains no labels
Workaround: Library folder needs to be deleted to update Asset changes
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
jani_alatyppo
May 16, 2019 12:36
Reproduced with 2018.3.8f1 and 2018.3.11f1. Reimport fixes it but is not feasible long term solution.