Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.3.4f1
Issue ID
793711
Regression
No
Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce:
1. Open the attached project
2. Click the 'Wall' prefab
3. In the Inspector tab go down to Asset Labels
4. Add a label 'Wall' to the prefab and Save project
5. Locate the prefab in your OS' File Explorer
6. Open the 'Wall.prefab.meta' file with a text editor
7. Remove the lines 'labels: - Wall ' and save
8. Check back in Unity Editor and notice that the prefab still has the label 'Wall'
Note: After restarting Unity, the label still persists, while the .meta file contains no labels
Workaround: Library folder needs to be deleted to update Asset changes
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
jani_alatyppo
May 16, 2019 12:36
Reproduced with 2018.3.8f1 and 2018.3.11f1. Reimport fixes it but is not feasible long term solution.