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Fixed in 5.6.0



Found in


Issue ID




Modifying Asset .meta files directly does not rebuild Library

Steps to reproduce:
1. Open the attached project
2. Click the 'Wall' prefab
3. In the Inspector tab go down to Asset Labels
4. Add a label 'Wall' to the prefab and Save project
5. Locate the prefab in your OS' File Explorer
6. Open the 'Wall.prefab.meta' file with a text editor
7. Remove the lines 'labels: - Wall ' and save
8. Check back in Unity Editor and notice that the prefab still has the label 'Wall'

Note: After restarting Unity, the label still persists, while the .meta file contains no labels

Workaround: Library folder needs to be deleted to update Asset changes

Comments (4)

  1. shubhamswaraj2021

    Aug 19, 2020 13:10

    good one <a href="">lyricsauto</a>

  2. ralphcorrales

    Jun 11, 2019 11:27

    "Not being political" is code for accepting the status quo and allowing those who have the power to retain the power.

  3. jani_alatyppo

    May 16, 2019 12:36

    Reproduced with 2018.3.8f1 and 2018.3.11f1. Reimport fixes it but is not feasible long term solution.

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    Sep 17, 2017 07:35

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