Search Issue Tracker
Fixed in 5.3.6
Votes
3
Found in
5.3.4p4
Issue ID
793458
Regression
Yes
[Local] ParticleSystem.Start doesn't start simulation in some camera locations
Steps to reproduce:
1. Open attached project
2. Open scene "ParticleIssueScene"
3. Run scene (make sure that scene view isn't visible)
4. Move camera using "A" to the left so that red floor is no longer visible
5. Press G - nothing happens (particle emmision should have started)
6. Move camera to the right using "D" until returning to the original position
7. Notice that particle simulation starts
Reproduced with: 5.3.4p5, 5.4.0b17
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment