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[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the tests Actual result: Tests that are using the sec... Read more
[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps: 1. Open "XR_ShaderGraph.zip" project with updated SRP master 2. Enter Play mode Expected Result: ShaderGraph Ma... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps: 1. Open "1196111" project 2. Build & Run for Android 3. Point the phone's camera at a face 4. Notice that the fa... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce: 1. Open the user-attached project's scene-outline-problem scene 2. Select the Sphere GameObject 3. Change the Shad... Read more
[Hub] Hub resets the Environment Variable path
Reproduction steps: 1. Open "Environment Variables..." -> "New..." 2. Set "Variable name" to "HOME" and "Variable value" a different... Read more
Unity doesn't recognize some assemblies resulting in missing components
Reproduction steps: 1. Open "PackageLoadFailure_2018412.zip" project 2. Select "StyleTestPrefab" GameObject 3. Notice "StyleSheets" ... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool 2. Hit Play Expected: enter Play mode with no errors Result: enter Play mode, several errors Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce: 1. Open QA-supplied project 2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: n... Read more
Transform scale shows wrong Y value when importing Hexagon model in the ...
To reproduce: 1. Open attached project 2. Press in Hierarchy on GridPiece 3. In inspector notice that scale Y value is 0.9999983 ins... Read more
[Output] Outputs with non-opaque blend modes converted to lit sphere or ...
Repro steps: 1. Create a default new VFX 2. Right click and convert its Quad output (by default set to Alpha) to a Lit Sphere outpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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