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Fixed in 5.3.6

Votes

0

Found in

5.3.4f1

Issue ID

791635

Regression

No

Crash when Depth renderTexture collides with GrabPass shader

DirectX

-

Reproduction steps:
1. Open the attached project "791635 Repro"
2. Open the "test" scene
3. Apply "Unlit/invertBehind" shader to a GrabPass material
4. Crash at "GfxDeviceD3D11Base::GrabIntoRenderTexture"

Notice that camera has a renderTexture which has color format set to "Depth"

Reproduced on: 5.4.0b17, 5.3.4p5, 5.2.4f1, 5.1.4f1

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