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[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce: 1. Download and open attached project "reflection_5_4_bug.zip" 2. Make sure that in Player Settings "Rendering P... Read more
[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...
Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more
[Audio] AudioClip.samples returns a wrong number of samples
Reproduction steps: 1) Open attached project 2) Select "Piano 15" clip in the project window 3) From the menu bar run Tools -> Audio... Read more
[Shuriken] Negative scale on billboards does not make any changes to the...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test_2_Quads 3. Press play 4. Inspect particles (Top ro... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note the error in the console: CompleteC... Read more
[iOS][InputField]Keyboard is reopened when switching between inputfields
How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to iOS and run 4. Click one of the Input Fields to bri... Read more
[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...
Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono 2. Build and run it on the device 3. On ap... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene. We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes. We should detect and ref... Read more
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