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0
votes
Fixed

[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...

OSX

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Apr 26, 2016

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Version/s: 5.4.0b16

Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone pl... Read more

0
votes
Postponed

[Terrain][Lightmap] Building lightmap for big terrain freezes editor

Progressive Lightmapper

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Apr 25, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more

0
votes
Postponed

Object which contains negative zero has different HashCode compared to t...

Scripting

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Apr 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "791659.zip" 2. Open scene "repro" 3. Run the scene Observe console. a.Equals(b) retur... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be external Chrome issue -repro: --build empty project (from release build) --run in Canary --NOTICE warnings ... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be an external issue for Chrome -repro: --build empty project (with release build) --run in canary --NOTICE co... Read more

0
votes
Fixed

External: [WebGL 2.0][FF47] Warning thrown on startup: WebGL: texImage2D...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be an external issue for FF -repro: --build empty project (with release build) --run in FF dev/nightly --NOTIC... Read more

0
votes
By Design

[Android] App crashes on loadScene after using google cardboard magnet

Android

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Mar 25, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1) Open attached project 2) Build and run the game 3) Put device in a cardboard with magnet controls 4) Pull the... Read more

0
votes
Fixed

[Android] [Plugins] Plugins do not persist after exporting as google and...

Android

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Apr 19, 2016

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Version/s: 5.3.4p3

To reproduce: 1) Open attached project 2) Export as Google Android Project 3) Import it in IDE of your choice (tested with Android S... Read more

0
votes
Postponed

Layers drop-down button behaves differently from the Accounts or Layout ...

Editor - Other

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Apr 12, 2016

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Version/s: 5.4.0b14

How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more

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