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Fixed
Fixed in 6000.0.36f1, 6000.1.0b3
Votes
2
Found in
6000.0.33f1
6000.1.0b1
Issue ID
UUM-92310
Regression
Yes
Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
Reproduction Steps:
1. Open the attached "Bug Report Sprite Animation Masking.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Select the "Worker" GameObject from the Hierarchy
5. In the Sprite Renderer Component change the “Mask Interaction” to “Visible Inside Mask”
6. Change the “Mask Interaction” back to “None”
7. In the “Worker Controller” Script Component toggle "Has Log" property
Expected Result: Animation changes to the “Worker” GameObject carrying a log
Actual Result: Animation does not change
Reproducible with: 6000.0.32f1, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1
Reproducible with: Windows 10, macOS (User reported), Windows 11
Not reproducible on: No other environment tested
Notes:
- The Sprite reference in the Sprite Renderer changes, however the change is not reflected in the Scene
- Changing the Shading Mode in the Scene view to "Shaded Wireframe Draw Mode" also shows that the Sprite border has changed
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Resolution Note (fix version 6000.1.0b3):
Fixed issue where sprite renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction.
Fix will be available on Unity 6000.1.0b3 and above
Resolution Note (fix version 6000.0.36f1):
Fixed issue where sprite renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
Fix for this issue will be available on Unity 6000.0.36f1 and above