Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.3p2
Issue ID
792402
Regression
No
[Compiling] C# compiler incorrectly sets accessibility on anonymous functions
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring class (un-nest it).
Steps to reproduce:
1. Open attached project
2. Reimport Test.cs script (to force recompile)
3. Notice error in console: Assets/Test.cs(12,33): error CS0050: Inconsistent accessibility: return type `A<T1>.B' is less accessible than method `<Map>c__AnonStorey0<T1>.<>m__0(A<T>.B)'
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p5, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment