Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b15
Issue ID
790680
Regression
No
Physics spikes when rigidbody contains a lot of children with non-physics-related components
Steps to reproduce:
1. Open attached project "790680.zip"
2. Open scene "repro"
3. Open profiler
4. Run it
5. Once Ball touches terrain, press w to move it. notice that spikes are near 4ms
Note: Object contains A LOT of child components that aren't physics related and have Mesh Renderer component attached. Also, removing Mesh Renderer component from child game object decreases spikes.
Additional steps:
6. Open scene "norepro"
7. Run it
8. Press w after 4~ seconds
9. Notice that now physics take around 1ms
Reproduced with: 5.2.4f1, 5.3.4p5, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment