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ArgumentNullException exception is thrown on _unity_self when using Seri...
Reproduction steps: 1. Open the attached project ("case_1216097-PropDrawer.zip") 2. Open the repro scene ("SampleScene") 3. Select t... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce: 1. Create a new project. Make sure that the project path is at least 89 symbols long 2. Open the Package Manager w... Read more
[SerializeReference] Array type is incorrect when it is serialized in a ...
How to reproduce: 1. Open attached project "Case_1226589" and load SampleScene 2. Select the "TestObject" GameObject in the Hierarch... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
[IMGUI] Properties under "Physics 2D" are misaligned in the "Project Set...
"Job Options", "Gizmos", "Layer Collision Matrix" properties are misaligned under "Physics 2D" from the "Project Settings" window S... Read more
Package Version defines are not updated/re-evaluated when modifying the ...
Reproduction steps: 1. Open the attached project ("case_1220938-FailedReimport") 2. Open the repro scene ("VersionDefineTest") 3. In... Read more
Profile Analyzer - Adding new columns can result in overlap with marker ...
How to reproduce: 1. Download the user-attached profiling data(capture.pdata) 2. Create a new Unity project 3. Import the Profile An... Read more
Optimize rebuilding the Project Browser
The current implementation of the left side folder tree view in the Project Browser (in Two Column Mode) enumerates the entire Asset... Read more
The Effects button 'skybox, fog, and various other effects' gets toggled...
How to reproduce: 1. Create a new project 2. Enter the Scene View and enable the Effects button 3. Enter the Play Mode (it can be ex... Read more
[Asset Database V2] GameObjects and Prefabs lose references to Assets wh...
How to reproduce: 1. Open the user's project 2. Create a new script in Project Browser 3. Create a new GameObject 4. Attach the crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
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- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D