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HLSLcc generated shader is not compiling due to undeclared variable 'u_x...
To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more
[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...
Steps to reproduce: 1. Download 1158949_repro.zip project 2. Open SampleScene 3. Enter play mode 4. Press space button Expected res... Read more
Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce: 1) Open the attached project and scene 2) Build and run on WebGL Result: It fails with "Maximum call stack size excee... Read more
[Templates] Clamp BlendShapes are set to true by default when creating n...
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more
2D Sprite is Rendered in a different position compared to its Position c...
Steps to reproduce: 1. Open users attached project "Try2019.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3.... Read more
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce: 1. Open User's attached project 2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes) 3. I... Read more
[Android][Vulkan] RenderTexture is cleared every frame when using Vulkan...
To reproduce: 1. Open the user's attached project 2. Build and deploy the Sample Scene on an Android device 3. Swipe on "Scratch Car... Read more
[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce: 1. Open attached project "iOSRemoteProfilerReproduction.zip" 2. Open "SampleScene.unity" scene 3. Select Assets > Plug... Read more
Burst build compilation fails when jobs are encased with #if UNITY_EDITOR
How to reproduce: 1. Open attached project "case_1160400-burst_fail_2.zip" 2. Build and run the game 3. Observe Console Window Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled