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[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce: 1. Open attached project 2. Open the "repro" scene 3. Press Play 4. Open the profiler window 5. Notice 40B in th... Read more
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...
Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Open Xcode project and add StoreKit.framework in the L... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Argumen Exception when clicking a mesh in the Advanced Inspector plugin
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - create a cube... Read more
Error when focusing Unity after switching to another window while having...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - create a cube... Read more
NullReferenceException when clicking on the camera while having Advanced...
Steps to reproduce : - import the Advanced Inspector plugin https://www.assetstore.unity3d.com/en/#!/content/18025 - click on the M... Read more
StringReader reads files extremely slowly
Reproduction steps: 1) Open "StreamReaderBug2" project 2) Open StreamReaderBug scene 3) Play scene 4) Watch console output Expected... Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow