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[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal. 2. Observe that when the scene is loaded the app freezes, wi... Read more
[particles] Its not possible to query the MinMaxCurve mode without an er...
We do not support reading curves from the MinMaxCurve class and throw an error to state this however as a user how do I check the mo... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce: 1. Open attached project 2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCod... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system 2) Select a particle system and press play 3) Notice that after 5 seconds the curve ... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project. 2. Open scene: SilhouetteGeomMethod 3. Make sure you are in DX11 mode.... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow