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Shadow caster count differs form builtin with same settings
Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more
Can not toggle visibility for all objects in the scene back to visible.
How to reproduce: Open any Scene. Click on the Eye-Button next to the Scene in the Hierarchy-Window (default new scene: it's next to... Read more
[Context] Contextual nodes should be offset to appear at the mouse position
Repro steps:1. Create an Initialize contextual node2. Drag an Update node out of it3. Observe how Update is offset to the right by 5... Read more
[PacMan] Links for ‘Timeline’ package opens in local code editor rather ...
[PacMan] Links for ‘Timeline’ package opens in the local editor rather than a web browser. Steps To Reproduce: 1. Create a Project.2... Read more
[VFX Graph] Overrides stored in prefabs get disabled when using prefabs ...
1 - Unzip and include the attached file2. Drag EffectPrefab in a new scene3. Observe how it looks4. Open the prefab and change some ... Read more
[Menu] There's a redundant Visual Effects entry in the Window menu.
Repro steps:1. Open the Window menu on top of Unity.2. Observe that there are two Visual Effects entries. Read more
"Additional Shader Channels" option resets to "Mixed" when activating Ca...
To reproduce:1. Open attached project ("CanvasShaderChannels")2. Select Canvas GameObject and go to the Inspector window3. Change "A... Read more
[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...
To reproduce: 1. Download attached project “AudioTest_20183f2.zip" and open in Unity2. Open “SampleScene” scene3. Make sure that "Mu... Read more
[AI] Area Mask dropdown doesn't display 'Everything' as selected when al...
Area Mask dropdown doesn't display 'Everything' as selected when all options are checked or if 'Everything' option is selected. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main thread is blocked when XRCoreUtilities.PackageVersionUtility() detects an Error containing "PackageCache"
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query