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Surface shaders: "Invalid subscript x" error when Input structs contains...
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more
Particle System emits one less particle if looping is disabled
1. What happened Particle System emits one less particle than set in Rate if looping is disabled. e.g. Set Duration to 1, disable lo... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
Function WaitForSeconds (float.NaN) waits forever
Reproduction steps: 1. Open attached project 2. Check the "NewBehaviourScript" script 3. Open and play the "demo" scene 4. Notice th... Read more
LoadScene in Awake crashes when instantiating crash at: AddRootToScene
Steps to reproduce: 1) open users attached project 2) play 'scene1' 3) click 'Instantiate Object' - crash Read more
Build Settings switch to Web Player after building AssetBundle
How to reproduce: 1. Open the attached project 2. Switch platform to standalone 3. Build AssetBundle (Assets->BuildAssetBundles) 4. ... Read more
Skybox ambient light changed between 5.2 and 5.3
Steps to reproduce: 1. Open attached project's scene "s1" in 5.2 and 5.3. 2. Spheres' lightning is different. (see attached image) ... Read more
[MonoDevelop] Refactor rename doesn't rename implementations of interfaces
Steps to reproduce: 1) open attached project 2) open 'NewBehaviourScript' with mono 3) Try to refactor-> rename Method() Expected: ... Read more
When canvas render mode is set to world space UI elements aren't shown
Reproduction steps: 1. Open attached project (NoErrorsRepro.zip) 2. Open the "Level" scene (Assets\_Zomba\Scenes\Level.unity) 3. In ... Read more
[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project 2. Build to OSX with two displays 3. Start app from secondary display 4. Drag Resolution dialog to primary ... Read more
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