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Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...
How to reproduce: 1. Open the attached project "1159573.zip" 2. Create a Cube Prefab Instance in the Scene 3. Enable GPU Instancing ... Read more
[Vulkan] Adreno 630/640 generates corrupted mipmaps when height of the t...
To reproduce: 1. Download and open 1159644_smallerRepro.zip project 2. Build and run project on an Android device with Adreno 630 ... Read more
[Linux] Some UIElements do not show values or selections
How to reproduce: 1. Open the attached project '1160332repro.zip' 2. Open the 'Square' sprite from the Project window with the Sprit... Read more
Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...
How to reproduce: 1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene 2. Enter Play Mode ... Read more
Addressables - Obsolete code used in AssetBundleProvider.cs
The file AssetBundleProvider.cs, provided as part of the Addressables package, uses obsolete code: Library\PackageCache\com.unity.a... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[Android] [il2cpp] Performance regression in 64-bit builds due to StackT...
Reproduction steps: 1. Open "32Build"/"64Build" apps on Android 2. "Skip FTE" -> "Prod" 3. Continue until loaded and start Story 4.... Read more
Light Probe Proxy Volume gizmo is not visible if the LPPV is using Autom...
1 - Open attached project (LPPV Gizmo Bug.zip) 2 - Open SampleScene 3 - Wait until the lighting is baked 4 - Have the Gizmos enabled... Read more
ScriptUpdater does not run when Editor is lanched with skipupgradeDialo...
When launching Unity Editor with *skipupgradeDialogs* command line argument ScriptUpdater.exe may not run until the project is re-im... Read more
[Android] Black artifacts on a Reflection Probe with Post Processing on ...
To reproduce: 1. Download "Shader Calibration Scene" from the Asset Store; 2. Open "CalibrationScene"; 3. Build and run the scene on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
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