Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.3.0f6
2020.2
Issue ID
1246473
Regression
No
Crash on GetDependenciesRecursive when entering the Play Mode with a Custom Render Texture in the Scene
Reproduction steps:
1. Download and open the attached project called: "New Unity Project.zip"
2. Enter the Play Mode
Reproducible with: 2018.4.25f1, 2019.4.3f1, 2020.1.0b16, 2020.2.0a18
First 5 lines of the stack trace:
#0 0x007fc7ccc838a0 in funlockfile
#1 0x005574ed21acd2 in CustomRenderTexture::GetDependenciesRecursive() const
#2 0x005574ed331bda in SortFunctor::operator()(CustomRenderTexture*, CustomRenderTexture*)
#3 0x005574ed331783 in void std::__introsort_loop<CustomRenderTexture**, long, __gnu_cxx::__ops::_Iter_comp_iter<SortFunctor> >(CustomRenderTexture**, CustomRenderTexture**, long, __gnu_cxx::__ops::_Iter_comp_iter<SortFunctor>)
#4 0x005574ed3242ed in CustomRenderTextureManager::UpdateC
Notes:
- Reproducible on macOS and Linux
- Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Editor language is not changed when selecting a different language
- Canvas Renderer open the outdated documentation
- "Please remove the CanvasRenderer component" warning is thrown when opening the TMP Sample Prefabs
- [Android] Application either crashes, renders the screen black or doesn't render Lit GameObjects when switching to the highest quality Universal Render Pipeline Asset during Runtime
- "Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': implicit truncation of vector type" warning is thrown after building the project
Resolution Note (fix version 2021.1):
Fixed in version 2019.4.37f1
Not reproducible in version 2020.3.11f1 and up