Search Issue Tracker
Fixed in 2019.4.X
Fixed in 2020.1.X
Votes
1
Found in
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1260462
Regression
No
Flickering Tilemap seams between tile chunks are rendered when moving the camera
How to reproduce:
1. Open the attached project named "Case_1260462"
2. Open the "Main" Scene
3. Enter Play mode
4. Move the camera using WASD in the Game view or switch to the Scene view and move the camera using the RMB
5. Observe the flickering seems between chunks of the Tilemap as the camera is moved
Expected result: No seams are visible while camera is moved
Actual result: Seams appear when camera is moved to certain positions
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with: 2018.4.25f1(Project breaking upon downgrading)
Comments (1)
-
Gibibit
Jul 30, 2021 12:58
Tilemap tiles are not seamless and still flicker on 2020.3.14f1. The only solution is to have tile sprites slighter larger than the grid size.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2019.4):
Fixed in - 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.10f1