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Fixed in 2019.4.X

Fixed in 2020.1.X



Found in





Issue ID




Flickering Tilemap seams between tile chunks are rendered when moving the camera



How to reproduce:
1. Open the attached project named "Case_1260462"
2. Open the "Main" Scene
3. Enter Play mode
4. Move the camera using WASD in the Game view or switch to the Scene view and move the camera using the RMB
5. Observe the flickering seems between chunks of the Tilemap as the camera is moved

Expected result: No seams are visible while camera is moved
Actual result: Seams appear when camera is moved to certain positions

Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with: 2018.4.25f1(Project breaking upon downgrading)

  1. Resolution Note (fix version 2019.4):

    Fixed in - 2020.2.0a21

  2. Resolution Note (fix version 2020.1):

    Fixed in - 2020.1.5f1

  3. Resolution Note (fix version 2019.4):

    Fixed in - 2019.4.10f1

Comments (1)

  1. Gibibit

    Jul 30, 2021 12:58

    Tilemap tiles are not seamless and still flicker on 2020.3.14f1. The only solution is to have tile sprites slighter larger than the grid size.

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