Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1261788
Regression
No
Pixel Perfect setting is not immediately applied to the Canvas elements
How to reproduce:
1. Open the attached project "1261788.zip"
2. Open the "Test" Scene
3. Select "Canvas" GameObject in the Hierarchy window
4. Check/uncheck the "Pixel Perfect" checkbox of Canvas Component
Expected result: text sharpness changes when checking/unchecking the "Pixel Perfect" checkbox
Actual result: text sharpness does not change
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Notes:
- The sharpness of all text updates according to the value of the "Pixel Perfect" parameter when:
- - Disabling and re-enabling Canvas Scaler component of "Canvas" GameObject or the "Canvas" GameObject itself
- - Entering the Play Mode
- - Switching UI Scale Mode of Canvas Scaler component of the "Canvas" GameObject to Constant Physical Size
- - Changing Reference Resolution Y or Reference Pixels Per Unit parameter values of the Canvas Scaler component of the "Canvas" GameObject
- Disabling and re-enabling the Text component of the "Text" GameObject or the "Text" GameObject itself only updates the text sharpness of that GameObject
- Changing any parameters of Text or Rect Transform components of the "Text" GameObject only updates the text sharpness of that GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Resolution Note (fix version 2020.2):
Changed the inspector to use the API which will dirty the graphics right away.