Search Issue Tracker

Fixed in 2020.2.X

Votes

2

Found in

2018.4

2019.4.3f1

2020.2

Issue ID

1261788

Regression

No

Pixel Perfect setting is not immediately applied to the Canvas elements

uGUI

-

How to reproduce:
1. Open the attached project "1261788.zip"
2. Open the "Test" Scene
3. Select "Canvas" GameObject in the Hierarchy window
4. Check/uncheck the "Pixel Perfect" checkbox of Canvas Component

Expected result: text sharpness changes when checking/unchecking the "Pixel Perfect" checkbox
Actual result: text sharpness does not change

Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18

Notes:
- The sharpness of all text updates according to the value of the "Pixel Perfect" parameter when:
- - Disabling and re-enabling Canvas Scaler component of "Canvas" GameObject or the "Canvas" GameObject itself
- - Entering the Play Mode
- - Switching UI Scale Mode of Canvas Scaler component of the "Canvas" GameObject to Constant Physical Size
- - Changing Reference Resolution Y or Reference Pixels Per Unit parameter values of the Canvas Scaler component of the "Canvas" GameObject
- Disabling and re-enabling the Text component of the "Text" GameObject or the "Text" GameObject itself only updates the text sharpness of that GameObject
- Changing any parameters of Text or Rect Transform components of the "Text" GameObject only updates the text sharpness of that GameObject

  1. Resolution Note (fix version 2020.2):

    Changed the inspector to use the API which will dirty the graphics right away.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.