Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.4.2f1
2020.2
Issue ID
1260976
Regression
No
UnityWebRequest.SetRequestHeader() throws an error when Header value contains unfinished parentheses
Reproduction steps:
1. Download and open the attached project "1260976.zip"
2. Open the Sample Scene
3. Enter Play mode
Expected result: No errors are thrown
Actual result: "InvalidOperationException: Header value contains invalid characters" error is thrown
Reproduces on: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
I believe this is by design, unless pointed to documentation stating otherwise.
According specification, parentheses are not allowed in tokens and are treated specially. Hence, if user does want to send header values like in example, those header values should use the qouted syntax:
https://www.greenbytes.de/tech/webdav/rfc7230.html#field.components