Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.2.1f1
Issue ID
732705
Regression
No
Material substance is still present in the built application with Load Behaviour set to 'Bake and discard Substance'
Steps to reproduce:
1. Open attached project
2. Open 'Isaac_SubstanceTest' scene
3. Make sure 'sphere' material has Load Behaviour set to 'Bake and discard Substance'
4. Build and run the scene in development mode with profiler connected
5. When porfiler is opened, click on the Memory tab and select 'Detailed' view
6. Click 'Take Sample: WindowsPlayer'
7. Expand 'Assets', notice the SubstanceArchive is still present with the 'sphere' material in it
Expected behaviour would be that the material gets discarded, as it is set to 'Bake and discard Substance' on load.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment