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Fixed in Unity 5.4.0

Votes

0

Found in

5.3.0b4

Issue ID

739883

Regression

No

[tvOS] Calling PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.tvOS) fails

tvOS

-

-

Priority: 7Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

To Reproduce:

1. Open the attached project and click "Test/Bug" in the menu to call:

PlayerSettings.SetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Android, PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android)
);

2. Observe that it fails with :

PlayerSettings Validation: Requested build target group (25) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Bug:Foo() (at Assets/Editor/Bug.cs:9)

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