Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b4
Issue ID
739883
Regression
No
[tvOS] Calling PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.tvOS) fails
To Reproduce:
1. Open the attached project and click "Test/Bug" in the menu to call:
PlayerSettings.SetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Android, PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android)
);
2. Observe that it fails with :
PlayerSettings Validation: Requested build target group (25) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Bug:Foo() (at Assets/Editor/Bug.cs:9)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
Add comment