Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.2.2p1
Issue ID
740158
Regression
Yes
[Substance] ProceduralMaterial.isProcessing always returns true when cloned with .material property
ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property.
This issue only reproduces on a standalone player. It works properly on Editor.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
superpig
Dec 03, 2015 13:20
This fix will probably be landing in the first 5.3 patch release, but we can't get it into 5.3.0 now, sorry.
DarkArts-Studios
Dec 03, 2015 08:30
Is there any chance at all we can get this in 5.3.0 ? This regression is breaking my game bootstrap process completely. Thanks