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Fill Amount doesn't properly de-fill Filled Sprites
How to reproduce: 1. Open attached project 2. Open scene Demo.unity 3. Play the scene 4. Select the gameobject Canvas/Image 5. Incr... Read more
SpeedTree dynamic batching produces unexpected shadows
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Switch to the Game View - Note that there is a shadow at t... Read more
Gyroscope.enabled doesn't enable/disable the Gyroscope
Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more
[tvOS] Remote Sensors mapped to incorrect Joystick Axis
Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17,... Read more
[UWP] Build & run either fails or takes extremely long
What happened Build & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you a... Read more
Using a Canvas with Render mode as World Space results in Unity Editor C...
To reproduce: 1. Open attached project 2. Open CockpitTest scene 3. Select CockpitDisplays->Canvas object 4. Change Render Mode to... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce: 1. Download and open attached project "WaterEffect.zip" 2. Open "test" scene 3. There are three "circle" object ... Read more
[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested) 2) Set up Perforce client (P4V) on local machine, con... Read more
Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project 2. Add new cube to scene 3. Select it and in inspector expand its Mesh Renderer component... Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps: 1. Build an empty project for UWP platform; 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL