Search Issue Tracker
By Design
Votes
0
Found in
5.2.1f1
Issue ID
730747
Regression
No
[Batching] Unlit shader changes drastically when cloning gameObject and changing Reflection Probes
Steps to reproduce:
1. Download and open attached project "WaterEffect.zip"
2. Open "test" scene
3. There are three "circle" object - original and two clones. Change "Reflection Probes" to Off for one of the clone objects (on the side)
4. Notice that shader now works differently
Note: This seems to happen for both user shaders in the project "RippleWater2D" and "RippleWater2DCircle"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Add comment