Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.2.1p1
Issue ID
731580
Regression
No
SpeedTree dynamic batching produces unexpected shadows
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
3. Switch to the Game View
- Note that there is a shadow at the base of the tree trunk
4. Turn off Dynamic Batching in the Player Settings
- The shadows has now disappeared
- The problem is only visible at a range of distance depending on the LOD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
- Rendering issues when using the Triplanar Node in ShaderGraph
- Entering a big number into the "Target Frames Per Second" in Profiler's Preferences inconsistently converts it either to 1FPS or 1000FPS
Add comment