Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.2.1p1
Issue ID
731580
Regression
No
SpeedTree dynamic batching produces unexpected shadows
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
3. Switch to the Game View
- Note that there is a shadow at the base of the tree trunk
4. Turn off Dynamic Batching in the Player Settings
- The shadows has now disappeared
- The problem is only visible at a range of distance depending on the LOD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment