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Fixed in 2018.3.X

Votes

0

Found in

5.2.1p1

Issue ID

731580

Regression

No

SpeedTree dynamic batching produces unexpected shadows

Speedtree Integration

-

How to reproduce:

1. Open attached project
2. Open scene Scene.unity
3. Switch to the Game View
- Note that there is a shadow at the base of the tree trunk
4. Turn off Dynamic Batching in the Player Settings
- The shadows has now disappeared
- The problem is only visible at a range of distance depending on the LOD

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