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[Linux Editor] It is possible to try to open a script as scene in additi...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Right click on that script. 4. On the popup box, click Open S... Read more
[Linux Editor] Some GameObject menu item options for assets should be di...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Select that script 4. Click on "GameObject" menu item. 5. See... Read more
[OS X][Build] ScreenSpace UI Camera stops rendering MainCamera when alph...
Steps to reproduce: 1) Open users attach project(the one on the bottom) 2) build for OS X Expected behavior: cube spins without sto... Read more
UI Elements become invisible after scrolling "Graphics" option for the e...
1. Open scene "mainScene" 2. Select any button from withing scene view 3. Change "Graphic" for the selected button from inspector 4.... Read more
Resizing the camera's viewport rect affects shadow quality
By changing the resolution you're changing the projected area of each screen pixel into the shadowmap. Differing results are to be e... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce: 1. Open up a new pr... Read more
Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings) 2. Drag&Drop the last scene in the list to the beginning o... Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project 2. Build to iOS 3. Click on first inputfield 4. Click on second inputfield 5. Close keyboard 6. Inputfield ... Read more
[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project. 2. Create new particle system (shuriken) 3. Select particle system. 4. In the inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow