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Fixed in 5.3.0
Votes
1
Found in
5.2.0f3
Issue ID
729767
Regression
Yes
Using a Canvas with Render mode as World Space results in Unity Editor Crash when stoping game
To reproduce:
1. Open attached project
2. Open CockpitTest scene
3. Select CockpitDisplays->Canvas object
4. Change Render Mode to World Space
5. Select Maximize on Play
6. Press play
7. Press stop
8. Editor crashes
Comments (4)
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vilcans
Mar 07, 2016 17:22
Looks like the same bug as this one: https://issuetracker.unity3d.com/issues/editor-crashes-on-overridingparameterpreparer-onpreparefloat-when-exiting-playmode-if-world-space-canvas-is-visible
Mixtrate
Nov 22, 2015 02:58
Still Exists
bfoddy
Oct 30, 2015 20:30
Yeah observed still present in 5.2.1f1
ccal
Oct 24, 2015 23:40
Bug still present in 5.2.1f1