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[WheelCollider] Changes made to wheel collider's properties in Update ca...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug" 3. Select SkateboarderController in hierarchy and notice that it h... Read more
SetResolution causes black screen, incorrect rendering in DX11 and disap...
1. SetResolution regressions/issues in DX9 & DX11 in 5.2 2. DX9 has disappearing UI in 5.2 on resolution change (related to another ... Read more
Mecanim animation with 1 frame playing out for more time than it should
How to reproduce: 1. Create a new Unity project 2. Add game object to a scene and create few animations for it 3. Create one animati... Read more
After selecting transition and entering play mode, incorrect transition ...
How to reproduce: 1. Open the attached project 2. Open test scene 3. Open Sphere controller in animator window 4. Select transition ... Read more
Pressing UNDO caused the editor to crash.
Steps to reproduce: 1. Open attached project's scene "Test Array Modifier". 2. Select "My Object" and delete third script component.... Read more
Unity editor crashes when trying to Destroy a ParticleSystem
Steps to reproduce: 1. Open the attached project 2. Open and play 'Scene1' 3. Press 'Q' to create a particle system 4. Press 'S' to... Read more
Clamped scroll rect's scrollbar isn't updated when an item is deleted fr...
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. Scroll to the end of the list 5. Click remove 6... Read more
Ripple-like artifacts w/ directional light in faraway coordinates
Steps to reproduce: 1. Download and open attached project "730845_repro.zip" 2. Observe weird ripple like artifacts in scene view (i... Read more
Application.LoadedLevelName returns empty string when called right after...
Steps to reproduce: 1. Open the attached project 2. Upon opening, the 'FirstScene' should be automatically opened (if not, open tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL