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[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project. 2. Make your scene or inspector window very big. 3. Save your layout under any name. 4... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project. 2. Look at Help and Window menu buttons 3. Click on window -> See there is "About ... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project. 2. In Menu Item Window -> Editor Tests Runner 3. Press maximize button for that window... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce: 1) open 'stripped.zip' project 2) run the scene 3) open task manager - notice how fast memory is increasing Re... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controller Create a substate machine In Substate machine, create a new state Press Undo --> Focus goes back to b... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two states Create a transition between the two states Look at name of transition Rename one state... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scene u... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce: 1. Create project and create multiple scenes in it (attached project has them already) 2. Right click on the any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow