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MonoDevelop. Attaching breakpoint for exception allows only System.* exc...
-e: You can add exception catchpoint only for exceptions from System namespace But looks like adding Editor script fixes it. -repro... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps: 1. open attached project "uiInput.zip"; 2. build to Universal 10 and deploy on Windows Phone 1... Read more
[UWP] Virtual keyboard doesn't open on Surface in tablet mode
Reproduced on 5.2, 5.3; Repro steps: 1. open attached project "uiInput.zip"; 2. build to Universal 10 and deploy on Surface 3; 3. S... Read more
Option for drag&drop of files and folders
Option for drag drop of files and folders Please see attached screen shot for details. Read more
Option for making bullet points in "Describe the problem" text field
Option for making bullet points in "Describe the problem" text field As a tester when describing repro steps in bug reports, I ofte... Read more
[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...
To reproduce: 1. Open the project 2. Play the scene 3. See that the ball is sitting on the platform. 4. Press "T" to toggle IgnoreL... Read more
Inspector Will Not Set Keyframes for Tint, Tiling, or Offset of a Shader...
To reproduce: 1. Open the 'testScene' scene 2. Select 'testColor' object in Hierarchy 3. In the Animation window, click at any point... Read more
Collider is misplaced if it's parented by RectTransform which is parente...
Steps to reproduce: 1. Open attached project "BoxColliderBug.zip" 2. Open scene "/Scenes/SongCreationScene" 3. Select "CreationScre... Read more
[Depth of Field] Depth of Field makes objects rendered by another camera...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Look in the game view -"New Text" should be occluded by the ... Read more
[Dropdown] Dropdown gets populated with artifacts if more than 8 options...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run it 4. Expand dropdown and notice that artifacts are visible Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL