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Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Updating/reimporting plugins causes unity to create unwanted duplicates
Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more
UI image doesn't work if sprite is set to None
-e: When sprite is set to "None" and there's just color on image, it's shown as a graphics failure with random text on screen. -re... Read more
Raw Images show up white if no Source Image is specified despite a Mater...
How to reproduce: 1. Open the attached project 2. Open the UIBugScene scene 3. Notice that Raw Image doesn't render the material, it... Read more
Dynamic Batching fails to batch objects that seemingly meet all batching...
How to reproduce: 1. Open attached project 2. Open scene DynamicBatchingTreeTest.unity 3. Open the Stats window in the Game View 4... Read more
DontDestroyOnLoad() pushes object to the bottom of hierarchy
Steps to reproduce: 1. Download and open attached project "repro_730401.zip" 2. Open scene "main" 3. There is an option in camera's ... Read more
[OSX] Unity freezes when Play mode is stopped due to Canvas and Button
How to reproduce: 1. Create a new project 2. Create Canvas make it World Space 3. Add Button to it (Make sure it is seen in Game vie... Read more
[Image] Setting Image type - Filled breaks renderer, making it to fail i...
Reproduction steps: 1. Open attached project 2. Open the "Scene" scene 3. Select the "Image" object in the hierarchy (It's the circu... Read more
[WebGL][UI] slider is black in build if handle or background has no sour...
-e: WebGL slider is black in build if handle or background has no source image -repro: --open scene "BlackHandle" --press play --n... Read more
LoadLevelAdditive assigning wrong lightmap for terrain
Reproduction steps: 1. Open the reproduction project 2. Open mainScene.unity 3. Press Play After hitting play you can see ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL