Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.1.0b1
2019.1.0a9
Issue ID
1101387
Regression
Yes
[Profiler] Color changes are not reflecting on selecting Color Blind Mode in profiling timeline
Color changes are not reflecting on selecting "Color Blind Mode" in profiling timeline
Steps to repro:
1. Create a new project.
2. Window > Analysis > profiler
3. Hit play
4. Enable "Color Blind Mode" from context menu in the upper-right corner of the Profiler window.
Actual Result:
Colors not reflecting in profiling timeline
Expected Result:
Color should reflect in profiling timeline when Color Blind Mode is selected
Occuring on:
2019.1.0a9, 2018.3.0b11, 2018.3.0b1, 2018.2.0f2, 2018.1.0f2, 2018.1.0b1
Working fine on:
2018.1.0a7, 2017.3.0f3, 2017.2.0f3
Environment:
Windows and Mac
Note:
Refer attached screenshot
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
- Editable Overlays present in Custom Outline and Custom Physics Shape sections of Sprite Editor window when selecting a Sprite from Hierarchy
Add comment