Search Issue Tracker

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0b7

Issue ID

1096461

Regression

Yes

Prefab is Instantiated unexpectedly when adding a GameObject to a Nested Prefab Child

Asset - Database

-

How to reproduce:
1. Create a new Project
2. Create a GameObject and drag it to the Project Window to create a Prefab out of it
3. Create another GameObject and create a Prefab out of it
4. Enter the Prefab Mode for the first GameObject and add the second GameObject as a PrefabChild of the first one
5. Enter the Prefab Mode for the second GameObject and create a few copies of the GameObject which is under that Prefab
6. Go back to the top of the Hierarchy

Reproducible with: 2018.3.0b7, 2018.3.0b9
Not Reproducible with: 2018.3.0b6

Expected result: adding or deleting GameObjects in the Prefab Mode has effect only within the Prefab in question
Actual result: adding or deleting GameObjects in the Prefab Mode creates instances of a Prefab in the Scene Hierarchy

Note: Improved Prefabs were introduced in 2018.3.0a6

Update: Fixed in 2018.3.0b10, 2019.1.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.