Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2018.1.0f2
Issue ID
1084441
Regression
No
The Manual mode is stuck when changing "DirectorUpdateMode" to manual in Play mode via script
How to reproduce:
1. Open attached project "Playables Update Mode Bug.zip" and scene "SampleScene"
2. Enter Play mode
3. In the Hierarchy window, select "Cube"
4. In Inspector window, change "New Behaviour Script (Script)" -> "Director Update Mode" -> "Manual"
5. Observe Console window
6. In Inspector window, change "New Behaviour Script (Script)" -> "Director Update Mode" -> "Game Time"
7. Observe Console window
Expected result: the Director Update Mode changes back to Game Time and the console prints values similar to 0.000167
Actual result: no values are being printed
Reproducible with: 2017.4.15f1, 2018.3.0b11, 2019.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 2019.4):
Set Manual UpdateMode stops the graph, but there was a bug preventing from restarting it later. This bug is fixed, but users still need to call Play() after setting the UpdateMode to something else than Manual.