Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a1
2018.2.4f1
Issue ID
1091781
Regression
No
Build-in Packages modules are being included in the project folder when they are disabled in the Package manager
To reproduce:
1. Create a new project for android
2. Go to package manager window
3. Choose Built-in Packages
4. Disable any of the packages there
5. Build the scene
Actual result: The modules of disabled packages are still included in the project folder
Expected result: The modules should not be included in the "Managed" folder of the project if they are disabled
Reproduced with: 2018.2.0a1; 2018.2.16f1; 2018.3.0a1;2018.3.0b10; 2019.1.0a1; 2019.1.0a9
Note: adding pictures.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Resolution Note:
This is expected. Stripping of engine internals is only supported on platforms which have the "Strip Engine Code" Player Setting (and have that enabled) - https://docs.unity3d.com/ScriptReference/PlayerSettings-stripEngineCode.html