Search Issue Tracker
Fixed in 1.0.0-preview.1
Votes
1
Found in [Package]
0.2.4-preview.37, 0.2.4-preview.12
Issue ID
1097555
Regression
No
Burst Compiler throws exceptions when building for UWP
Steps to reproduce:
1. Download 1097555_repro.zip
2. Switch platform to UWP
3. Build project on IL2CPP backend
Expected results: Project is built successfully
Actual results: Project is built successfully, but burst compiler throws an exception.
System.Exception: C:\Users\USER_NAME\New Unity Project\Library\PackageCache\com.unity.burst@0.2.4-preview.37\.Runtime\bcl.exe did not run properly!
Reproduced with: 0.2.4-preview.37, 0.2.4-preview.12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment