Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
Issue ID
1246636
Regression
No
[Hybrid Renderer V2] Transparent material does not work
Steps:
1. Clone DOTS master
2. Open HybridURPSamples
3. Create any new scene, create a sphere, create a material (URP/Lit), assign material to the sphere
4. On the material
- set Surface Type to Transparent
- set Base Color alpha 0.5 (semi-transparent)
Actual: The sphere does not render
Expected: The sphere is semi-transparent
Reproducible:
2020.1.0b9 + Hybrid 0.4.2-preview.14 + URP 9.0.0-preview.14
2020.1.0b4 + Hybrid 0.4.2-preview.6 + URP - 9.0.0-preview.12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note:
Not yet supported in hybrid renderer for now. Transparent rendering will be implemented later.