Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
Issue ID
1246636
Regression
No
[Hybrid Renderer V2] Transparent material does not work
Steps:
1. Clone DOTS master
2. Open HybridURPSamples
3. Create any new scene, create a sphere, create a material (URP/Lit), assign material to the sphere
4. On the material
- set Surface Type to Transparent
- set Base Color alpha 0.5 (semi-transparent)
Actual: The sphere does not render
Expected: The sphere is semi-transparent
Reproducible:
2020.1.0b9 + Hybrid 0.4.2-preview.14 + URP 9.0.0-preview.14
2020.1.0b4 + Hybrid 0.4.2-preview.6 + URP - 9.0.0-preview.12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
Resolution Note:
Not yet supported in hybrid renderer for now. Transparent rendering will be implemented later.