Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
Issue ID
1246636
Regression
No
[Hybrid Renderer V2] Transparent material does not work
Steps:
1. Clone DOTS master
2. Open HybridURPSamples
3. Create any new scene, create a sphere, create a material (URP/Lit), assign material to the sphere
4. On the material
- set Surface Type to Transparent
- set Base Color alpha 0.5 (semi-transparent)
Actual: The sphere does not render
Expected: The sphere is semi-transparent
Reproducible:
2020.1.0b9 + Hybrid 0.4.2-preview.14 + URP 9.0.0-preview.14
2020.1.0b4 + Hybrid 0.4.2-preview.6 + URP - 9.0.0-preview.12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hovering on the Particle System Controls shows an offset tooltip with the overlay window name
- Inconsistent UI hover colour with poor contrast in VFX Graph window
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
Resolution Note:
Not yet supported in hybrid renderer for now. Transparent rendering will be implemented later.