Search Issue Tracker
By Design
Votes
0
Found in
2018.2.9f1
Issue ID
1085005
Regression
No
Interpolation/Extrapolation of a Rigidbody 2D stops very briefly when changing it's parent with SetParent() method
How to reproduce:
1. Open the user's project.
2. Enter Play Mode.
3. Press "Space"
Expected results: The circle falls smoothly
Actual results: Interpolation stops very briefly (causing a stutter)
Reproducible on: 2017.4.12f1, 2018.1.9f2, 2018.2.10f, 2018.3.0b4, 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
If you explicitly change the position/rotation of a Rigidbody2D or change its parent/hierarchy then interpolation is stopped until the next simulation update. It has to do this, it has no other choice. It cannot continue to move from the old position to the new position. For instance, if you were to reparent it then you wouldn't want it interpolating to that new position, you want it to move to that new position instantly.