Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a10
Issue ID
UVSB-692
Regression
No
Type inference is too strict on generic Bolt type arguments
Original Issue Link - Pending review
----
!screenshot-1.png|thumbnail!
Works if I check the index against the list:
!screenshot-2.png|thumbnail!
@Reality.Stop() mentioned on the discord:
yes, if the output of the foreach loop is connected to something that has to do type inference, it currently breaks[3:50 PM]which also can't means you can't plug a gameobject into a transform operation without a Get Transform in between, etc. If the type of the Item doesn't match the expected type you feed it into, it gives a very confusing error message. It's like instead of trying to determine what type to transform to going forward, it's trying to transform in reverse (in your example, it's like it thinks the entire For Each should be a list of whatever class "Has Weapon" is on
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.