Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.13f1
2019.4
2020.1
2020.2
Issue ID
1254132
Regression
No
Crash on dynamic_array<unsigned char,0>::erase when using a Player Settings Preset
Reproduction steps:
1. Open attached project "UnityTests"
2. Go to Edit > Project Settings > Player
3. Set the preset to "OculusQuest_PlayerSettings"
-- observe crash
Reproducible with: 2019.4.0f1, 2020.1.0b12, 2020.2.0a15
Could not test with: 2018.4.23f1 (the preset breaks after downgrading)
Comments (1)
-
guitarjorge24
Sep 10, 2020 13:59
I tried to create 2 presets for custom Android player settings and it crashes for me as well on 2020.1.0f.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Cameras" tooltip is too far from the window
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- "State comes from an incompatible keyword space" errors when building Entity catalogs
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
Resolution Note (fix version 2020.2):
Fixed in 2022.2.0a3