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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3.14f1
2020.2
Issue ID
1253270
Regression
No
AssetBundle.Contains does not find assets when bundles are built using CompatibilityBuildPipeline.BuildAssetBundles
Reproduction steps:
1. Open the attached project ("case_1253270-ContainsBug.zip")
2. Build asset bundles (Build > AssetBundles: Standalone)
3. Check if they contain "icon.png" asset (Build > Check Bundles)
4. Inspect Console logs
Expected result: 'AssetBundle.Contains' returns true
Actual result: 'AssetBundle.Contains' returns false, even though the asset is in the bundle
Reproducible with: 2018.4.23f1, 2019.4.1f1, 2020.1.0b13, 2020.1.0a15
Reproducible with package versions: 1.5.1, 1.7.3
Couldn't test with package versions 1.8.2, 1.8.4 because of case 1252686
Note: Loading the asset using the path taken from ".GetAllAssetNames()" method succeeds, but ".Contains()" method with the same path fails.
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Resolution Note (fix version 2020.2):
Fixed edge case with AssetBundle.Contains API when the bundle is built with Scriptable BuildPipeline.
Fixed in 2020.2.0a20
Resolution Note (fix version 2020.1):
Fixed in 2020.1.3f1.4343
Resolution Note (fix version 2019.4):
Fixed in 2019.4.10f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.28f1