Search Issue Tracker
Fixed in 10.0.x
Votes
1
Found in [Package]
8.0.1
Issue ID
1238540
Regression
No
[HDRP][XR] Worldspace Canvas only renders in left eye with Single Pass Instanced Stereo Rendering mode
Reproduction steps:
1. Open attached project ("butterflybroken.zip")
2. Enter Play mode
3. Look around in the scene
Expected result: Worldspace Canvas is rendered on both eyes
Actual result: Worldspace Canvas is rendered only in the left eye
Reproducible with: 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (XR SDK 3.2.11)
Not reproducible with: 2018.4.23f1 (Legacy XR)
Tested with:
- Oculus Rift
Notes:
- Works with MultiPass Stereo Rendering mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
Resolution Note (fix version 10.0.x):
Fixed with 10.0.0-preview.27 (2020.2.0a20)