Search Issue Tracker
Fixed in 10.0.x
Votes
1
Found in [Package]
8.0.1
Issue ID
1238540
Regression
No
[HDRP][XR] Worldspace Canvas only renders in left eye with Single Pass Instanced Stereo Rendering mode
Reproduction steps:
1. Open attached project ("butterflybroken.zip")
2. Enter Play mode
3. Look around in the scene
Expected result: Worldspace Canvas is rendered on both eyes
Actual result: Worldspace Canvas is rendered only in the left eye
Reproducible with: 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (XR SDK 3.2.11)
Not reproducible with: 2018.4.23f1 (Legacy XR)
Tested with:
- Oculus Rift
Notes:
- Works with MultiPass Stereo Rendering mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 10.0.x):
Fixed with 10.0.0-preview.27 (2020.2.0a20)