Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a8
2020.2.0a14
Issue ID
1253113
Regression
Yes
[IMGUI] Ignore Raycast & PostProcessing texts are clipped in Physics2DSettings under "Layer Collision Matrix
Ignore Raycast & PostProcessing texts are clipped in Physics2DSettings under "Layer Collision Matrix".
Steps to repro:
1. Create a new HDRP template project.
2. Edit > Project Settings > Physics 2D.
3. Create its preset.
4. Select preset asset > Expand "Layer Collision Matrix".
Actual Result:
Ignore Raycast & PostProcessing texts are clipped.
Expected Result:
Texts should not be clipped in Physics2DSettings.
Reproducible in:
2020.2.0a14, 2020.2.0a8.
Working Fine in:
2020.2.0a7, 2020.1.0b12
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2020.2):
fix issue with Ignore Raycast , PostProcessing texts being clipped in Physics2DSettings under "Layer Collision Matrix". Fixed in 2020.2.0a19.2394_2c0d5e00abeb