Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.8.3
Issue ID
ADDR-1259
Regression
Yes
Inspector is constantly redrawn and Editor is endlessly updating when select prefab has AssetReference to itself
Reproduction steps:
1. Open the attached project ("case_1252789-EndlessReferencing.zip")
2. In the Project window, select "GameObject" prefab asset
3. Move the mouse around while inspecting the Inspector window and the cursor
Expected result: Inspector is updated once
Actual result: Inspector keeps getting updated as long as the AssetReference is visible in the window
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Reproducible with package versions: 1.8.3, 1.9.2
Not reproducible with package versions: 1.1.5, 1.7.5
Note:
1. The issue only reproduces when the script component with the AssetReference is visible in the Inspector
2. On 2020.2 stream the issue is less noticeable but still reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Resolution Note:
This was already fixed by other changes introduced in 1.12.0
Validated visually (see new attached video) and also set breakpoints in version 1.8.0 and saw AssetReferenceDrawer.OnGui() being called infinitely with one mouse movement, changed to 1.12.0 and saw it was only called when Inspector is moused over and not being called infinitely.