Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0-preview.29
Issue ID
1243468
Regression
No
[ShaderGraph] Main Preview Window stops rendering graph's output when Sprite Master Node is connected to Multiplied Color Nodes
How to reproduce:
1. Open the attached project named "Case_1243468"
2. Open the Test shader graph
3. Observe that the Main preview window is functioning properly
4. Connect the Multiply Node to the Master's Color input
5. Observe the Main preview window again
Expected result: The main preview window continues to show the current graph's output
Actual result: The main preview does no longer render graph's output
Reproducible with: 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
Could not test with: 2018.4.22f1 (2D renderer was not yet available)
Reproducible with package versions: 6.9.2, 7.3.1, 8.1.0, 9.0.0-preview.29(git master branch)
Notes:
1. Shader graphs affected - Sprite Lit Graph, Sprite Unlit Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The Sprite master nodes use the Alpha channel on the color for the sprite alpha. Make sure your color input has an alpha value to resolve this.