Search Issue Tracker
Fixed in 5.1.4
Votes
0
Found in
5.1.2p1
Issue ID
716138
Regression
No
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce:
1) Download and build project
2) Build and run il2cppTest scene on iOS
3) Notice error in console:
ArgumentException: Object contains non-primitive or non-blittable data.
at System.Runtime.InteropServices.GCHandle.Alloc (System.Object value, GCHandleType type) [0x00000] in <filename unknown>:0
reproduced on 5.1.2p2, 5.2.0b5 and 4.6.7p3 using iPad mini 2 (7.1.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Incorrect tree shadows are shown in Play Mode when SRP Batcher is enabled
- [iOS][UaaL] After unloading a Unity scene, memory remains allocated depending on how much memory was used in the scene
- [WebGL] "Unable to open archive file" error is thrown in Build when "Compress Local Catalog" option is enabled for Addressables
- editor crashes on trying to open project on a very long path
- Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected
JonC
Sep 13, 2016 20:54
This issue still exists when using GCHandleType.Pinned