Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b4
Issue ID
716177
Regression
No
[Resources folder] Resources.LoadAsync stops processing on Windows
Reproduction steps:
1. Open attached project
2. Open scene "Main"
3. Enter play mode
4. Press any button (Input.anyKeyDown), this will call multiple Resources.LoadAsync (800+)
5. In the console you can see messages saying how many resources have been loaded
6. Notice, that after some time resources are stopped being loaded.
Fix verified on 5.3.0f3 (79f30e8153f8)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment