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Fixed in 5.4.0

Votes

10

Found in

5.2.0b3

Issue ID

716166

Regression

No

[AssetBundle] Collision when building AssetBundles

Asset Loading

-

Reproduction steps:
1. Open attached project
2. Build AssetBundles by clicking on Test/Build Asset Bundles
3. AssetBundles are not built. Error thrown:

Building AssetBundle failed because hash collision was detected in the deterministic id generation.
Conflict happened between Asset "Assets/Content/prologue/01-01-01/sd/locale/pl/conversation.json" and "Assets/Content/prologue/01-01-01/sd/locale/ru/conversation.json".

Comments (6)

  1. 34c1478e237aa77f3577c70cd7739f04?d=mm

    thanos17997

    Apr 22, 2019 15:11

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  2. 5b2dc7f4527056cae3113788913a5aab?d=mm

    tiagopasccoal

    Mar 27, 2017 15:50

    I have the same problem using the Unity 5.5.2. Any ideas if there was any regression on this issue?

    Please reopen the issue

  3. Fa6ecf1798d9465178ade0b6cf377850?d=mm

    pjohalloran

    Mar 15, 2016 12:56

    This is not fixed. Im seeing it on Unity 5.4.0.b9 when trying to build bundles with variants. On Unity 5.3.2.p2, all is fine.

    Please reopen.

    Building AssetBundle failed because hash collision was detected in the deterministic id generation.
    Conflict happened between Asset "prefab_13_1/mats_textures/LD/resourceVault_1.mat" and "prefab_13_1/mats_textures/HD/resourceVault_1.mat".

  4. 3245aa0c59a5ac5104ce2170da8cad51?d=mm

    fullmontag

    Jan 19, 2016 11:33

    i am running the latest beta 5.4.0b2 and it's still happening

  5. 3ad624b2ba54c13be11a7553145590e4?d=mm

    DarekRusin

    Jan 15, 2016 11:23

    Good to see this long-standing issue finally fixed!

    But is there a chance of this fix making it to branch 5.3? I'm wondering since so far our move from internal tech to Unity is mainly filled with regrets and working around bugs and issues. The whole 5.2 branch was unusable because of performance regressions on iOS. 5.3 started the same (performance regressions on newer Androids) but 5.3.1 is starting starting to look like maybe finally there could be some potential in there. But I'm afraid 5.4 will bring its own bag of hairy issues and the sad story will start again.

    So any chance of making 5.3 a stable, production ready branch and including this fix in it too? :)

  6. 2156666ee30058985baee3a0164ba93e?d=mm

    fokziu

    Nov 17, 2015 18:06

    I am having the same problem each time filenames inside a bundle are the same despite the fact that the path is way different. It happens to pretty much all types of assets including textures, text files etc.

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